Monday, December 28, 2009

Special Forces Throwdown: An MKI Farewel Game



Yesterday, I played my own MKI farewell game in which I took 1000 points of Cygnar's Storm Division up against 1000 points of Khador's Iron Rain. This is a game that "Seattle" James and I had been talking about doing for nearly a year, but never got around to playing until yesterday. I should also note that this game parallels the very first battle report I had ever posted on YouTube, as it too was a 1000 point game.

This was also the first battle report in which I use Lt. Allister Caine, who was the first Privateer Press model I had ever purchased and painted. And I pretty much played him in the same way that I did back in 2006, which was to snipe him for six inches on the first turn and then start blasting stuff. Whenever I use Allister Caine (epic or non-epic) I make a point to use doves to represent his focus, because he brings the John Woo action to the table top. And, in this particular battle report that action was delivered.

I don't know when I'm going to get this posted, because I have a Hordes batrep in the queue as well as an end of the year vBlog.

Oh, and on an unrelated note SteamPoweredTV now has 350 subscribers, which is enough for an game of MKI Warmachine. I'm hoping that by the end of 2010 we'll have a "tournament level" subscriber count and by that I mean 500 - 750 unique subscribers.

Thursday, December 24, 2009

A Farewell To Warmachine MKI - Cygnar vs. Protectorate 2000pts



So, Tom and Matt decided to do it big and get in a 2000 point game as a farewell to Warmachine MKI. I may be doing something similar in the near future, but it will probably be a game between two different MKI special forces builds. One thing not mentioned in the video was that the scenario being played was "No Mans Land" (represented by the road), and that they each had 25 minutes to play their turns.

Wednesday, December 23, 2009

MKII Arena Combat at Paladin's Game Castle here in Bakersfield, Ca


And last night we played our first MKII edition of Arena Combat, and we had a blast. A lot of respawning in gate five that lead to a lot of carnage right in the middle of the board. At some point I'll do a write up in the Arena Combat rules on this very blog and connect that to a vBlog on the YouTube channel.

Tuesday, December 22, 2009

Tabletop Gaming News' Readers Choicen Awards

Wrong Eye and Snapjaw are up for an award for best fantasy miniature over at Tabletop Gaming News. If you love this figure as much as I do I'd recomend that you head on over and vote.

http://www.tabletopgamingnews.com/2009-tgn-readers-choice-fantasy-miniature-voting

Monday, December 21, 2009

Battle Report: Morvahna vs. Makeda 50pts



Wrath of the Dice Gods - Well, the Dice Rage was in full effect during that game, because for one thing I had rolled “snake eyes” no fewer than six times during attack rolls when all I needed was a three to hit. And, often time damage rolls often fell short of what I needed to do even one point of damage. There were moments when boosted damage rolls resulted in a 1, 1, and 2. Most of my dice rolls were complete whiffs. The exception to this being the dice rolls that were made with the Lord of the Feast. I should note that if my dice rolls were good I would have still probably lost, but the battle wouldn’t have been so one-sided.

Molik Karn – This is a model that got changed a couple days after this game was played. And, the way it changed would have made for a different game as far as his involvement was concerned. Why? Because Molik Karn lost his signature move: fateward. And, this means that attack rolls against him can now be boosted. That’s something that may have made a difference in this particular game.

Savagery - This spell allowed the Skorne Cav to rush across the field with a 16 inch advance and a five inch jump on turn one. Therefore, on a 4’x4’ playing surface they were 31 inches across the table on the first turn. So, it was no surprise to me that the spell got nerfed down to “additional five inches.” That would have had an impact on our game.

Lord of the Feast - I like the new Lord of the Feast for the same reason I like the MKII Hammersmith. The Feast Lord was incredibly underpowered in MKI and is now useful in his new form. So, useful that he carried my side the battle nearly by himself. He dealt with the Praetorians and the Skorne Cav with ease while everything else struggled. If he weren't a character model I'd say he was overpowered, but as a one of a kind badass I think he's just fine.

Reeves of Orboros – I just can’t seem to find a niche for this unit. I purchased them because I realized my army was way to focused on melee combat, and I needed some shooters. Their range 10 weapons means that they get charged or bumrushed before they can do anything, and when they are free to shoot at people then they can’t hit anything. I just don’t know what to think of these guys. The next time I use them it may be as proxies for Wolves of Orboros.

Saturday, December 19, 2009

Working on my Girls

I bought a full unit of Tharn Wolfriders when they were first released back in 2007 and had hoped to get them painted in time for Hordes: Stampede. I primed them with Duplicolor Sandable White and "blacklined" the models with a couple washes. And, after that I hadn't worked on them since. Well, now I'm working on them again. So my girl in this picture hadn't received a drop of paint in well over two years. I did a little work to these Goblin's as well.

Bakersfield, Ca's Largest Game Of Warmachine

I've got it on good authority to say that up until yesterday the largest game of MKI Warmachine ever played here in Bakersfield was 1000 points. Well, as a farewell to MKI: Matt and Tom played a 2000 point game - And, I was there to document it with my camera. I got plenty of footage together for a MKI "Notrep" or "Non-Battle Report" video. That will drop after I post the next two videos for SteamPoweredTV.

Friday, December 18, 2009

Viktor Pendrake WIP


Soon to arrive in fully painted glory to a table top near me is the Cygnar Ally/Minion Viktor Pendrake. I think he would be a fluffy fun pair up with Alten Ashley. And I am likely to carry him in my Circle Orboros case in spite of the fact that he's a Cygnar model.

Pretty much I just have to do some detail work in regards to the eyes (and shades), lay on the minimal amount of highlights and maybe detail the "trophy" under his left foot.

Thursday, December 17, 2009

Tharn Bloodweavers: Unboxed

All I got to do is clean these girls up, put them together, and then they'll be ready to play with. I aim to primer and paint them after I finish painting the Tharn Wolfriders. And, down the road I plan on getting a second unit of Bloodweavers, because the Tharn ladies played a big roll in my choosing Circle over the other Horde factions.

And, on another note I have now brought my Bog Trog Ambushers up to a full 10 for MKII. They will not be painted to match the other eight, because I can not even begin to remember how I painted those figures back in the summer of 2007.

Wednesday, December 16, 2009

Battle Report: Baldur vs. Haley 35pt

Another "vs. Warmachine" Hordes MKII game. And, in this one I'm trying out the new Baldur. Enjoy:

The Dice Gods Flip Me The Finger


Today, I got in an MKII game with Tom - and from that I did a battle report where I got my butt kicked. I rolled snake eyes no fewer than six times in situation were all I needed to hit was a three or a four. Most damage rolls were soaked by by armor, and even when all I needed was a four or five to do damage.

And, this was the gruesome end to a five game winning streak that I have had on SteamPoweredTV. Be sure to stay tuned for future updates as I currently have two battle reports in the queued up for YouTube.

Thursday, December 10, 2009

Battle Report: Epic Kaya vs. Ravyn 15pt

Another field test game, and this time I'm going up against a Warmachine army [link]. Also, I plug a tournament that I'm going to be running at Paladin's Game Castle this Saturday (12/12/09) here in Bakersfield, California. It will be a 15pt Mangled Metal/Tooth N' Claw with the option of one solo, and it will be awesome.




Extra: Example Armies for Tournament

Maj. Markus "Siege" Brisbane +5WJ
- Defender 9
- Defender 9
Squire 2
Total: 15

Krueger The Stormwrath +5WB
- Argus 4
- Woldwyrd 5
- Woldwarden 9
Blackclad Wayfarer 2
Total: 15

I hope to see you there! :)

Sunday, December 6, 2009

Reconstructing Rhupert

I decided to document the repair of a broken model with my iPhone and turn it into a Project Journal Vid for SteamPoweredTV:

Thursday, December 3, 2009

Battle Report: Kaya vs. Morghoul 15pt

Every experiment requires a control, and therefore my first game of Hordes MKII was with the battle boxes. The game played fast and smooth [link], but I won't chime in on how I feel about Hordes MKII until after I get a few games in:

Sunday, November 29, 2009

Friday, November 27, 2009

Project Journal: November 26, 2009

I haven't done one of these since last April. This video features some half painted Khador jacks, and some talk about the awesomeness of Gorilla brand superglue:

Thursday, November 26, 2009

Kraye vs. Lylyth 350

This could very well be the last MKI battle report on SteamPoweredTV and I'm not one of the players in this one. I will say that I will not be using the "aged film" visual effect on still images anymore, because it looks like crap:

Sunday, November 22, 2009

Masters of Metal Tournament - 12/12/09

Warmachine & Hordes MKII

Escalating Rounds Tournament
Round 1 - 15pt Duel
Round 2 - 20pt Duel with two solos
Round 3 - 35pt Skirmish

$5 Entry
Saturday 11am on December 12th
At Paladin's Game Castle in Bakersfield, Ca

This tournament is based on Steamroller 4, so there will be timed turns and "dice down."

Friday, November 20, 2009

vielofdarkness000 YouTube Channel

I'm not the only one YouTube showing Warmachine and Hordes some love. Be sure to check out vielofdarkness000's YouTube Channel.


"vs. Retribution" Pre-Game

Lord Commander Stryker - 6WJ
- Stormclad 10
- Thunderhead 12
Storm Lances (Leader and 2 Grunts) 7
Stormblade Infantry (Leader and 5 Grunts) 5
- Stormblade Infantry Officer & Standard 3
Captain Arlan Strangewayes 2
Stormsmith Stormcaller 1
Stormsmith Stormcaller 1
TOTAL: 35pts
So, today I'm going to take this list up against a Retribution Army and hopefully get in that "vs. Retribution" Battle Report that I promised you all back in August. I'll be playing the new Retribution player that you met in the "Flashpoint Moments" video.

The Idea behind this list is that every model I field is immune to electricity based damage, so my Thunderhead can be free with itself on the battle field. It's a great idea but I'm sure my guys will be brutally gunned down before they have a chance to wreak any havoc.

Strangeways and the Stormblades are there to support the Stormclad by giving it two free points of focus each turn. And, the Stormlances are there to provide a flanking threat to the enemy forces.

Masters of Metal II Results

Here are the results for Masters of Metal II: The Revenge

Edict of Victory (Most League Points) – Tom E. (Vedgy)
Golden Gears of Cyriss (Most Games) – Matt V.T. (JeepMatt)
The General’s Honor (Most Scenario/Challenge Victories) – Matt P. (Mafio)

The next league I run will be structurally different, and probably won't have as many restrictions on Army Building types. Mostly likely it will be MKII only.

Monday, November 9, 2009

Masters of Metal: Week 5


Tag Team


Description
When multi-ton goliaths crash together on the battlefield even the most hardened infantry soldier has much to fear.

Special Rules
Before the start of the game, divide the table in half with a line running west to east through the center of the table.

Non-warcaster/warlock warrior models within 6” of an enemy warjack/warbeast suffer -1 CMD

Heavy warjacks may trample without spending focus. Heavy warbeasts may trample without being forced.

Beginning
Determine deployment zones and turn order with a standard starting roll, and use standard deployment zones.

Victory Conditions
A player wins if he ends his turn with two or more friendly warjack/warbeast models on his opponent's side of the centerline while none of his opponent's warjacks/warbeasts are on his side of the table, after the second round. Do not count wrecked or inert warjacks or wild warbeasts when determining whether or not a player has won the scenario.

Master Challenge
Destroy all opposing solos and units and receive one (1) additional league point.

Battle Report: Epic Nemo vs. Amon Ad-Raza 15pt Duel

This is a rematch in regards to the "Fail Report" I did a few weeks ago. And in this game we are playing the "No Man's Land" scenario, or as I like to call it "Nemo's Lawn."

Sunday, November 1, 2009

Masters of Metal II - Week 4

Ground Zero

Description
No soldier is safe when ‘jacks and beasts go on a killing spree in the center of the battlefield.

Special Rules
Before the game begins, mark a Control Point in the center of the table. A player holds the Control Point if he has one or more friendly warjacks/warbeasts within 6” of the point while none of his opponent’s warjacks/warbeasts are within 6” of the point.

Warjacks/warbeasts within 6” of the Control Point gain Berserk. Every time a model with Berserk destroys another model with a melee attack, it must immediately make one melee attack against another model in its melee range, friendly or enemy.

Warjacks/warbeasts within 6” of the Control Point gain +1 MAT against warrior models, friendly or enemy.

Beginning
Determine deployment zones and turn order with a starting roll, and use standard deployment zones.

Victory Conditions
A player wins when he holds the Control Point at the end of his turn, starting after the second round or when the last opposing warcaster/warlock is destroyed or removed from play.

Master Challenge
The Player who wins that game and does not lose a warjack or warbeast will earn one (1) additional league point.

Battle Report: Stryker vs. Madrak 500

This video features the coolest video thumbnail ever:



See... I couldn't have done better if I set that up on purpose. My Cygnar list was built to take on "all commers" but was seriously flawed against High Armor builds. A game against a Khadoran "walking wall" would have ended with similar results.

Sunday, October 25, 2009

100pts of Mengled Metal in MKII

Okay, so I've played a few 1000pt Mangled Metal games in MKI, and those games were always awesome. So, with MKII I started wondering what an equivalent game would look like with the new points system. And here's what I came up with:

Army Points: 100
NameCost
Captain Jeremiah Kraye-6
Hunter6
Hunter6
Hunter6
Ironclad7
Stormclad10
Defender9
Defender9
Lancer6
Captain E. Dominic Darius-5
Hammersmith8
Centurion9
Centurion9
Thunderhead12
Thorn8
Lancer6

This list is based on 'jacks that I own, and I have only a few left over after making this list. That is INSANE! Tom tried to do the same thing and ran out of 'jacks before reaching the 100 point goal.

Compare this to one of my old 1000pt Mangled Metal lists:

Faction: Cygnar
Points: 976 (49 points in MKII)
Model Count: 10
Victory Points: 30

Captain Jeremiah Kraye
> Hunter
> Hunter
> Hunter
> Centurion
> Thunderhead
Major Victoria Haley
> Lancer
> Lancer
> Defender

That's eight 'jacks in the MKI list and 14 in the MKII list. That's going to be a lot of fun with the right warcasters. Too bad most people I've met don't have enough 'jacks to make it happen.

Friday, October 23, 2009

Prime MKII Cover

The cover to the next Warmachine book has been revealed and it is dead SEXY! And, I'm glad they've moved away from the "movie poster" style that we saw on the cover of Legends. I can't wait to drop 24.99+tax on this at my LGS (Paladin's Game Castle) in January.

IcV2 has a story on this, and you can read more about it here: Warmachine Second Edition.

Monday, October 12, 2009

Masters of Metal II: Week 2

Command Positions

Description:
It takes a valiant commander to lead his army into the enemy position.

Special Rules:
The first player to deploy may choose the point of one table corner as his Command Position. The Second player’s Command Position is the point of the table corner diagonal from his opponent’s Command Position.

Beginning:
Determine deployment zones and turn order with a starting game roll. A player’s deployment zone extends 18” from his Command Position.

Victory Conditions:
A player wins if he starts his turn with a friendly warcaster/warlock completely within 10” of his opponent’s Command Position or when the last opposing warlock/warcaster is destroyed or removed from play.

Master Challenge:
Get Your Solo or Unit into the enemy deployment zone and receive one (1) additional league point.

NOTE: Use a penny to represent the command position.

Bradigan Provoked: Take Two!

Okay,

The background music in the original upload was too loud. When I edited the first video I dropped the volume on the musical track down by 50%, but when iMovie compiled the video it went and made the music louder. There were also a lot of audio glitches, and a part where the screen went black that I had to fix. So, this is take two:



Again, now that the audio portion has been fixed. I could use some feedback on this video.

Sunday, October 11, 2009

Bradigan Provoked: A Warmachine Demo

This video was an experiment, and I may turn this into a series of Warmachine "Demo" videos where I show off the coolness of the game in small bites rather than trying to cover everything in one shot. The point of this video was to demonstrate the mechanics of melee and range combat as requested by several YouTube viewers in recent months. This information in this video is in reference to the MKII rules and model stats. Please let me know what you think either here on Blogspot, or on my YouTube channel:



[note: I deleted the original video, and replaced it with a newly re-edited video. The music in the first one was way too loud]

Friday, October 9, 2009

Warmachine FAIL!

This was suppose to be a battle report, but something went very wrong. I was in too big of a hurry when I set up and didn't notice that I was using a Defender heavy-warjack in place of a Lancer. So this happens:

Wednesday, October 7, 2009

SteamPoweredTV Blog Newsbrief

Hey Guys,

Today, I just wanted to let you all know that SteamPoweredTV is now a part of the Iron Agenda Blog Network (IABN). If you are fans of Warmachine/Hordes and you want to see what's going on with other fans then I'd recommend checking out the following link:

http://blog.ironagenda.com/

I'll be sure to post more about this in the future, and I'll even do a vblog on the subject when I find the time.

-Tinman_XL

Monday, October 5, 2009

Masters of Metal II: Week 1, SPEEDMACHINE

SPEEDMACHINE!

DESCRIPTION
Opposing forces encounter each other while in route to an emergency.

SPECIAL RULES
None.

BEGINNING
Determine deployment zones and turn order with a starting roll. Use standard deployment zones.

VICTORY CONDITIONS
A player wins the scenario if they have the only Warcaster/Warlock in play by the end of the third round. After the beginning of the fourth round normal victory is achieved when a player has the only Warcaster/Warlock currently in play.

MASTER CHALLENGE
A player who wins using only warjacks/warbeasts will achieve one (1) additional league point.

Thursday, October 1, 2009

I'll be running Flahspoint at my FLGS on 10/24/09

Masters of Metal League II: The Revenge

Hey Guys,


I'm going to be running a league at Paladin's Game Castle here in Bakersfield, Ca. And, I thought I'd blog about it. So, I'll be posting the weekly scenario and standings for this league as well as any videos that games played in this league might produce. And I'm going to start with the League rules which will be posted below:


MASTERS OF METAL LEAGUE II

The Revenge

GAME SIZE:

* 350 points of Mangled Metal or Tooth N’ Claw with the option of one (1) solo.

o MKII Option: 15pt Duel with option of one (1) solo.

* Or 500 points of Mangled Metal or Tooth N’ Claw with the option of two (2) solos, AND one (1) unit.

o MKII Option: 35pt Skirmish with limit of one (1) unit, and two (2) solos.

Note: Warcaster Attachments count as Solos.

POINTS:

* One (1) point to play 350 (or 15pt duel)

* Two (2) points to play at 500 (or 35pt skirmish)

* Three (3) additional points for a win at 350 (or 15pt Duel)

* Four (4) additional point for a win at 500 (or 35pt Skirmish)

* One (1) additional point for winning by scenario.

* One (1) additional point for winning and achieving a master challenge.

RULES:

* Can’t play the same opponent twice in a row.

* Limit of five (5) games per week, per player.

* One Scenario Per Week – distributed by e-mail, and posted on the bulletin board at Paladin’s Game Castle, and at SteamPoweredtv.Blogspot.com.

* Tuesday night is “League Night,” but if you can squeeze in a game at any other time while at Paladin’s Game Castle then it will count.

* Events, such as Arena, will award bonuses to league participants.

* Games will be recorded on scorecards, and turned into a record box. League standings will be posted once a week via e-mail, and on the bulletin board.

* Players are not restricted to one faction, contract, or special force – a player’s army list must be legal.

o Ex: Tuesday, I Play Cygnar. Friday, I play Circle Orboros. And, Saturday I play Mercs.

* SPORTSMANSHIP: Remember, we are all here to have fun!

Tuesday, September 22, 2009

Video About MKII early release



This is a video version of my last update. It was kind of a hasty put-together, but it gets the job done in spite of its flaws.

Monday, September 21, 2009

Warmachine MKII Rules Released Early

Hey Guys,

Well, taking a tip from the Board Game companies, Privateer Press has released the full rules for Warmachine MKII good and early in the form of a no-frills PDF. The document is about 63 pages long and I for one plan on having mine printed out at Office Depot. In addition there are also the updated rules for the MKII models and units, and the input from the field test is clear and evident (warning: the document is over 250 pages). I've seen a lot of point adjustments and a number of tweaks.

Here's the link to follow:
http://privateerpress.com/company/mkii-rules-and-model-info-available-for-pdf-download#attachments

Sunday, September 20, 2009

SteamPoweredTV Link button


I noticed a lot of blogs have their link button, so I loaded up Photoshop Elements and made this one. It's basic and I think it gets the job done. I played around with different effects, but they ended up looking tacky.

Friday, September 18, 2009

Battle Report: Darius vs. The Old Witch



This was a pretty interesting game. I put my Darius list together at the last minute, because I misplaced my 500pt ready-to-go army list. James, on the other hand, is playing with the Old Witch for the first time to see how she plays. So, this resulted in a pretty interesting game.

Tuesday, September 15, 2009

Retribution Test Game from August 4th



This was a proxy game from back in early August, and with Retribution cards that were published in NO QUARTER 25. Now that the stuff is out I'm hoping that my friends will start buying this stuff so that I can do a proper "Vs. Retribution" battle report.

Monday, September 14, 2009

Random Moments



I often collect "stock footage" for use in future videos that just don't seem to get used, so I decided to compile a "random moments" video made up of footage that didn't work as a single movie. Some of this very same footage my be reused in future videos, but the audio will be stripped as I'll be talking about something else.

Random Projects: A Year Later

It's amazing how many projects in this video I managed to finish over the past year, and how many things remain unfinished:



I'm thinking of doing a follow up where I showcase the finished projects as well as spotlighting the stuff that remains to be completed.

Sunday, September 13, 2009

Kingdom of Cygnar Remix



When I originally uploaded this video it featured the song "Shock" by Fear Factory, which was something I thought was really fitting to Cygnar's lightning motif. About a year after this video was posted it got flagged for a copyright violation, but fortunately YouTube has an audioswap feature. So, I was able to keep the video at the expense of a really great song. If this video was something more than a slide show, such as a battle report or vblog then I would have had to delete from my original channel.

I do plan on doing another video like this in the near future. I currently have my Cygnar collection fully painted all the way up through Superiority. I'm considering a book-by-book slide show that would feature the figures in the order that they appeared in various expansion for Warmachine.

In addition, I also plan on doing this for my Circle Orboros collection, but I got to get more of that stuff painted.

Saturday, September 12, 2009

Kingdom Con


Back in 2006 several of my friends went to GenCon SoCal and had a blast. I couldn't make it that year but had hoped to attend the following year. My hopes were dashed when I learned in 2007 that GenCon SoCal was no more. And the death of GenCon SoCal has left a void in its wake. So, to fill that void we now have Kingdom Con which is coming this April to Southern California. I'm personally hoping that this will be a west coast answer to temple con.

Check out the website, and its forum. This is one of two events for which I am putting money aside with the hopes of attending.

http://www.kingdom-con.com/

Back in the Day Beatdown

This is an "Oldie, but Goldie" from a year ago:



I'm hoping to do a follow-up with the MKII rules when Prime 2 get's released in January.