It takes a valiant commander to lead his army into the enemy position.
The first player to deploy may choose the point of one table corner as his Command Position. The Second player’s Command Position is the point of the table corner diagonal from his opponent’s Command Position.
Determine deployment zones and turn order with a starting game roll. A player’s deployment zone extends 18” from his Command Position.
A player wins if he starts his turn with a friendly warcaster/warlock completely within 10” of his opponent’s Command Position or when the last opposing warlock/warcaster is destroyed or removed from play.
Get Your Solo or Unit into the enemy deployment zone and receive one (1) additional league point.
NOTE: Use a penny to represent the command position.