Monday, October 12, 2009

Masters of Metal II: Week 2

Command Positions

It takes a valiant commander to lead his army into the enemy position.

Special Rules:
The first player to deploy may choose the point of one table corner as his Command Position. The Second player’s Command Position is the point of the table corner diagonal from his opponent’s Command Position.

Determine deployment zones and turn order with a starting game roll. A player’s deployment zone extends 18” from his Command Position.

Victory Conditions:
A player wins if he starts his turn with a friendly warcaster/warlock completely within 10” of his opponent’s Command Position or when the last opposing warlock/warcaster is destroyed or removed from play.

Master Challenge:
Get Your Solo or Unit into the enemy deployment zone and receive one (1) additional league point.

NOTE: Use a penny to represent the command position.

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