Sunday, November 29, 2009

Friday, November 27, 2009

Project Journal: November 26, 2009

I haven't done one of these since last April. This video features some half painted Khador jacks, and some talk about the awesomeness of Gorilla brand superglue:

Thursday, November 26, 2009

Kraye vs. Lylyth 350

This could very well be the last MKI battle report on SteamPoweredTV and I'm not one of the players in this one. I will say that I will not be using the "aged film" visual effect on still images anymore, because it looks like crap:

Sunday, November 22, 2009

Masters of Metal Tournament - 12/12/09

Warmachine & Hordes MKII

Escalating Rounds Tournament
Round 1 - 15pt Duel
Round 2 - 20pt Duel with two solos
Round 3 - 35pt Skirmish

$5 Entry
Saturday 11am on December 12th
At Paladin's Game Castle in Bakersfield, Ca

This tournament is based on Steamroller 4, so there will be timed turns and "dice down."

Friday, November 20, 2009

vielofdarkness000 YouTube Channel

I'm not the only one YouTube showing Warmachine and Hordes some love. Be sure to check out vielofdarkness000's YouTube Channel.

"vs. Retribution" Pre-Game

Lord Commander Stryker - 6WJ
- Stormclad 10
- Thunderhead 12
Storm Lances (Leader and 2 Grunts) 7
Stormblade Infantry (Leader and 5 Grunts) 5
- Stormblade Infantry Officer & Standard 3
Captain Arlan Strangewayes 2
Stormsmith Stormcaller 1
Stormsmith Stormcaller 1
TOTAL: 35pts
So, today I'm going to take this list up against a Retribution Army and hopefully get in that "vs. Retribution" Battle Report that I promised you all back in August. I'll be playing the new Retribution player that you met in the "Flashpoint Moments" video.

The Idea behind this list is that every model I field is immune to electricity based damage, so my Thunderhead can be free with itself on the battle field. It's a great idea but I'm sure my guys will be brutally gunned down before they have a chance to wreak any havoc.

Strangeways and the Stormblades are there to support the Stormclad by giving it two free points of focus each turn. And, the Stormlances are there to provide a flanking threat to the enemy forces.

Masters of Metal II Results

Here are the results for Masters of Metal II: The Revenge

Edict of Victory (Most League Points) – Tom E. (Vedgy)
Golden Gears of Cyriss (Most Games) – Matt V.T. (JeepMatt)
The General’s Honor (Most Scenario/Challenge Victories) – Matt P. (Mafio)

The next league I run will be structurally different, and probably won't have as many restrictions on Army Building types. Mostly likely it will be MKII only.

Monday, November 9, 2009

Masters of Metal: Week 5

Tag Team

When multi-ton goliaths crash together on the battlefield even the most hardened infantry soldier has much to fear.

Special Rules
Before the start of the game, divide the table in half with a line running west to east through the center of the table.

Non-warcaster/warlock warrior models within 6” of an enemy warjack/warbeast suffer -1 CMD

Heavy warjacks may trample without spending focus. Heavy warbeasts may trample without being forced.

Determine deployment zones and turn order with a standard starting roll, and use standard deployment zones.

Victory Conditions
A player wins if he ends his turn with two or more friendly warjack/warbeast models on his opponent's side of the centerline while none of his opponent's warjacks/warbeasts are on his side of the table, after the second round. Do not count wrecked or inert warjacks or wild warbeasts when determining whether or not a player has won the scenario.

Master Challenge
Destroy all opposing solos and units and receive one (1) additional league point.

Battle Report: Epic Nemo vs. Amon Ad-Raza 15pt Duel

This is a rematch in regards to the "Fail Report" I did a few weeks ago. And in this game we are playing the "No Man's Land" scenario, or as I like to call it "Nemo's Lawn."

Sunday, November 1, 2009

Masters of Metal II - Week 4

Ground Zero

No soldier is safe when ‘jacks and beasts go on a killing spree in the center of the battlefield.

Special Rules
Before the game begins, mark a Control Point in the center of the table. A player holds the Control Point if he has one or more friendly warjacks/warbeasts within 6” of the point while none of his opponent’s warjacks/warbeasts are within 6” of the point.

Warjacks/warbeasts within 6” of the Control Point gain Berserk. Every time a model with Berserk destroys another model with a melee attack, it must immediately make one melee attack against another model in its melee range, friendly or enemy.

Warjacks/warbeasts within 6” of the Control Point gain +1 MAT against warrior models, friendly or enemy.

Determine deployment zones and turn order with a starting roll, and use standard deployment zones.

Victory Conditions
A player wins when he holds the Control Point at the end of his turn, starting after the second round or when the last opposing warcaster/warlock is destroyed or removed from play.

Master Challenge
The Player who wins that game and does not lose a warjack or warbeast will earn one (1) additional league point.

Battle Report: Stryker vs. Madrak 500

This video features the coolest video thumbnail ever:

See... I couldn't have done better if I set that up on purpose. My Cygnar list was built to take on "all commers" but was seriously flawed against High Armor builds. A game against a Khadoran "walking wall" would have ended with similar results.