When multi-ton goliaths crash together on the battlefield even the most hardened infantry soldier has much to fear.
Before the start of the game, divide the table in half with a line running west to east through the center of the table.
Non-warcaster/warlock warrior models within 6” of an enemy warjack/warbeast suffer -1 CMD
Heavy warjacks may trample without spending focus. Heavy warbeasts may trample without being forced.
Determine deployment zones and turn order with a standard starting roll, and use standard deployment zones.
A player wins if he ends his turn with two or more friendly warjack/warbeast models on his opponent's side of the centerline while none of his opponent's warjacks/warbeasts are on his side of the table, after the second round. Do not count wrecked or inert warjacks or wild warbeasts when determining whether or not a player has won the scenario.
Destroy all opposing solos and units and receive one (1) additional league point.