Monday, December 28, 2009
Yesterday, I played my own MKI farewell game in which I took 1000 points of Cygnar's Storm Division up against 1000 points of Khador's Iron Rain. This is a game that "Seattle" James and I had been talking about doing for nearly a year, but never got around to playing until yesterday. I should also note that this game parallels the very first battle report I had ever posted on YouTube, as it too was a 1000 point game.
This was also the first battle report in which I use Lt. Allister Caine, who was the first Privateer Press model I had ever purchased and painted. And I pretty much played him in the same way that I did back in 2006, which was to snipe him for six inches on the first turn and then start blasting stuff. Whenever I use Allister Caine (epic or non-epic) I make a point to use doves to represent his focus, because he brings the John Woo action to the table top. And, in this particular battle report that action was delivered.
I don't know when I'm going to get this posted, because I have a Hordes batrep in the queue as well as an end of the year vBlog.
Oh, and on an unrelated note SteamPoweredTV now has 350 subscribers, which is enough for an game of MKI Warmachine. I'm hoping that by the end of 2010 we'll have a "tournament level" subscriber count and by that I mean 500 - 750 unique subscribers.
Thursday, December 24, 2009
So, Tom and Matt decided to do it big and get in a 2000 point game as a farewell to Warmachine MKI. I may be doing something similar in the near future, but it will probably be a game between two different MKI special forces builds. One thing not mentioned in the video was that the scenario being played was "No Mans Land" (represented by the road), and that they each had 25 minutes to play their turns.
Wednesday, December 23, 2009
And last night we played our first MKII edition of Arena Combat, and we had a blast. A lot of respawning in gate five that lead to a lot of carnage right in the middle of the board. At some point I'll do a write up in the Arena Combat rules on this very blog and connect that to a vBlog on the YouTube channel.
Tuesday, December 22, 2009
Monday, December 21, 2009
Wrath of the Dice Gods - Well, the Dice Rage was in full effect during that game, because for one thing I had rolled “snake eyes” no fewer than six times during attack rolls when all I needed was a three to hit. And, often time damage rolls often fell short of what I needed to do even one point of damage. There were moments when boosted damage rolls resulted in a 1, 1, and 2. Most of my dice rolls were complete whiffs. The exception to this being the dice rolls that were made with the Lord of the Feast. I should note that if my dice rolls were good I would have still probably lost, but the battle wouldn’t have been so one-sided.
Molik Karn – This is a model that got changed a couple days after this game was played. And, the way it changed would have made for a different game as far as his involvement was concerned. Why? Because Molik Karn lost his signature move: fateward. And, this means that attack rolls against him can now be boosted. That’s something that may have made a difference in this particular game.
Savagery - This spell allowed the Skorne Cav to rush across the field with a 16 inch advance and a five inch jump on turn one. Therefore, on a 4’x4’ playing surface they were 31 inches across the table on the first turn. So, it was no surprise to me that the spell got nerfed down to “additional five inches.” That would have had an impact on our game.
Lord of the Feast - I like the new Lord of the Feast for the same reason I like the MKII Hammersmith. The Feast Lord was incredibly underpowered in MKI and is now useful in his new form. So, useful that he carried my side the battle nearly by himself. He dealt with the Praetorians and the Skorne Cav with ease while everything else struggled. If he weren't a character model I'd say he was overpowered, but as a one of a kind badass I think he's just fine.
Reeves of Orboros – I just can’t seem to find a niche for this unit. I purchased them because I realized my army was way to focused on melee combat, and I needed some shooters. Their range 10 weapons means that they get charged or bumrushed before they can do anything, and when they are free to shoot at people then they can’t hit anything. I just don’t know what to think of these guys. The next time I use them it may be as proxies for Wolves of Orboros.
Sunday, December 20, 2009
Saturday, December 19, 2009
Friday, December 18, 2009
Soon to arrive in fully painted glory to a table top near me is the Cygnar Ally/Minion Viktor Pendrake. I think he would be a fluffy fun pair up with Alten Ashley. And I am likely to carry him in my Circle Orboros case in spite of the fact that he's a Cygnar model.
Pretty much I just have to do some detail work in regards to the eyes (and shades), lay on the minimal amount of highlights and maybe detail the "trophy" under his left foot.
Thursday, December 17, 2009
And, on another note I have now brought my Bog Trog Ambushers up to a full 10 for MKII. They will not be painted to match the other eight, because I can not even begin to remember how I painted those figures back in the summer of 2007.
Wednesday, December 16, 2009
Today, I got in an MKII game with Tom - and from that I did a battle report where I got my butt kicked. I rolled snake eyes no fewer than six times in situation were all I needed to hit was a three or a four. Most damage rolls were soaked by by armor, and even when all I needed was a four or five to do damage.
And, this was the gruesome end to a five game winning streak that I have had on SteamPoweredTV. Be sure to stay tuned for future updates as I currently have two battle reports in the queued up for YouTube.
Thursday, December 10, 2009
Extra: Example Armies for Tournament
Maj. Markus "Siege" Brisbane +5WJ
- Defender 9
- Defender 9
Krueger The Stormwrath +5WB
- Argus 4
- Woldwyrd 5
- Woldwarden 9
Blackclad Wayfarer 2
I hope to see you there! :)